I asked in a bunch of different channels on Discord. No one knew what I was talking about. I got blamed that I didn’t know what I was doing at least once.
This is very frustrating.
I tried the official download of UE5.2 and loaded my project. Same issues.
edit: I started a new project in 5.2. I created a new material and recreated manually the exact same graph as before. I set it on a StaticMeshComponent and added the actor in the scene. Usually, when I reload the editor, the material will lose the “Length” node. But it worked this time.
There are only four things I’ve done on top of this.
- Imported a texture.
- Used Automotive Materials assets from the store.
- Used a certain effects package from the store.
- Used content from the UIMaterialsLab tutorial.
I’ll start trying one at a time and see which one breaks the build.