# UE5.2 Framerate - Why UE5.2 top framerate is 94FPS on an empty scene and RTX 3070? impossible to make a game.

**URL:** <https://forums.unrealengine.com/t/ue5-2-framerate-why-ue5-2-top-framerate-is-94fps-on-an-empty-scene-and-rtx-3070-impossible-to-make-a-game/1151364>\
**Category:** Blueprint\
**Tags:** unreal-engine, editor, Blueprint\
**Created:** [May 2, 2023, 1:25am UTC](https://forums.unrealengine.com/t/ue5-2-framerate-why-ue5-2-top-framerate-is-94fps-on-an-empty-scene-and-rtx-3070-impossible-to-make-a-game/1151364 "2023-05-02T01:25:15Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Beduino\_Beyond](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Beduino\_Beyond](https://forums.unrealengine.com/u/Beduino_Beyond)\
**Post date:** [May 19, 2023, 7:57pm UTC](https://forums.unrealengine.com/t/ue5-2-framerate-why-ue5-2-top-framerate-is-94fps-on-an-empty-scene-and-rtx-3070-impossible-to-make-a-game/1151364/7 "2023-05-19T19:57:18Z")

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ye i spent a good few hours looking into this i think its a bad combo of TSR, Shadows and antialias slowing down the gpu, increasing consumption (wattage) and decreasing performance. TSR is def dx12 only optimized according to devs. Im on 4k screen and i think tsr struggles with it. Heres more info.

> [@TSR feedback thread](https://forums.unrealengine.com/t/tsr-feedback-thread/883977):
>
> Hi, My name is Guillaume Abadie, principal graphics programmer at Epic Games, author of Temporal Super Resolution in UE5. The goal of the TSR is to be a temporal upscaler that answer the anti-aliasing need of displaying unprecedented Nanite amount of details on screen, while accommodating enough GPU performance to entire renderer by rendering lower resolution than we were before, to in turn enable as many rendering feature as possible to produce the b…

> [@Tsr quality](https://forums.unrealengine.com/t/tsr-quality/562728):
>
> Hey everyone, I’m facing huge lag on a simple scene in ue5. The profiler says that the problem is in the postprocess. Also when I turn TSR off I free around 20ms. Where is the information on tuning TSR, CV or something else?

Theres too many parameters some are poorly documented, maybe a few ui bugs too. For instance i think unreal insights gives some wrong fps timing depending where the threading sleeping happens, inside or outside the render frame, but its just a visual bug.

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