# \[UE5.2, Bug report\] SetValue on slider

**URL:** <https://forums.unrealengine.com/t/ue5-2-bug-report-setvalue-on-slider/1213393>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, bug-report, editor, slate, CPP, question, UMG\
**Created:** [June 28, 2023, 1:37pm UTC](https://forums.unrealengine.com/t/ue5-2-bug-report-setvalue-on-slider/1213393 "2023-06-28T13:37:05Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [September 12, 2023, 12:15pm UTC](https://forums.unrealengine.com/t/ue5-2-bug-report-setvalue-on-slider/1213393/3 "2023-09-12T12:15:16Z")

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I am very sorry for not responding earlier, I did not see a notification. Similar things to what you are describing is currently happening on other widgets as well (5.2, UEditableTextBox). \> [[Bugs bugs bugs] Slate widget synchronization - #3 by Roy\_Wierer.Seda145](https://forums.unrealengine.com/t/bugs-bugs-bugs-slate-widget-synchronization/738172/3)

I don’t make engine modifications myself. No one can make marketplace products for a custom engine version which only few people might use. We have to wait for a fix from EPICs side on a next release, or in the worst case stick with an older version for a while.

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