I’ll preface this by saying I’m a complete noob when it comes to using UE.
So far, I’ve created a basic cube mesh that shatters/falls when playing the game in the viewport. I also added a box collision trigger that prints a text message prompting the player to press the “Use” button to interact with the cube.
Now, I’m having trouble connecting the appropriate nodes in BP to get the character to shatter the cube whenever I press the “Use” button. Below is my blueprint. I’m sure it’s riddled with errors, but any help would be greatly appreciated: