# \[UE5.1.1\] Supported Vulkan RHI returns no supported screen resolutions.

**URL:** <https://forums.unrealengine.com/t/ue5-1-1-supported-vulkan-rhi-returns-no-supported-screen-resolutions/873006>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, crash, bug-report, Rendering, CPP, question\
**Created:** [April 7, 2023, 2:56pm UTC](https://forums.unrealengine.com/t/ue5-1-1-supported-vulkan-rhi-returns-no-supported-screen-resolutions/873006 "2023-04-07T14:56:40Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [April 7, 2023, 3:18pm UTC](https://forums.unrealengine.com/t/ue5-1-1-supported-vulkan-rhi-returns-no-supported-screen-resolutions/873006/2 "2023-04-07T15:18:08Z")

</div>

Wait what, it’s not been implemented?

```auto
void FVulkanDynamicRHI::RHIGetSupportedResolution( uint32 &Width, uint32 &Height )
{
}

bool FVulkanDynamicRHI::RHIGetAvailableResolutions(FScreenResolutionArray& Resolutions, bool bIgnoreRefreshRate)
{
	return false;
}

```

Bit late for Aprils fools guys!

> [Can't change resolution using Vulkan ??](https://forums.unrealengine.com/t/cant-change-resolution-using-vulkan/480528)

> [When will VulkanRHI be updated to return screen resolutions?](https://forums.unrealengine.com/t/when-will-vulkanrhi-be-updated-to-return-screen-resolutions/454976)

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