# ue5.1.1 quest 2 UOculusHand crashes engine

**URL:** <https://forums.unrealengine.com/t/ue5-1-1-quest-2-uoculushand-crashes-engine/792252>\
**Category:** Asset Creation\
**Tags:** Hand-Tracking, unreal-engine, question, Blueprint\
**Created:** [March 16, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/ue5-1-1-quest-2-uoculushand-crashes-engine/792252 "2023-03-16T15:27:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![eiTeyTrainers](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eiTeyTrainers](https://forums.unrealengine.com/u/eiTeyTrainers)\
**Post date:** [March 16, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/ue5-1-1-quest-2-uoculushand-crashes-engine/792252/1 "2023-03-16T15:27:25Z")

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hello i tried using openxr, openxr handtracking, steamvr, oculus vr and with all of these attempts to run the vr template with hands(it works without adding the hand component)  
when i add the UOculusHand to the pawn it crashes my engine and removing the UOculusHand when loading again.

shown error:  
**strong text** LoginId:c76da51f476381129ebb74b0b56040d9  
EpicAccountId:721c266c3d39453fac429e816d3c9d3f

Unhandled Exception: EXCEPTION\_ACCESS\_VIOLATION 0x0000000000000000

UnrealEditor\_OculusInput  
UnrealEditor\_OculusInput  
UnrealEditor\_OculusInput  
UnrealEditor\_Engine  
UnrealEditor\_Engine  
UnrealEditor\_Engine  
UnrealEditor\_Engine  
UnrealEditor\_Engine  
UnrealEditor\_Engine  
UnrealEditor\_Engine  
UnrealEditor\_Kismet  
UnrealEditor\_Kismet  
UnrealEditor\_Kismet  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_Slate  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
UnrealEditor\_ApplicationCore  
user32  
user32  
UnrealEditor\_ApplicationCore  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
UnrealEditor  
kernel32  
ntdll
