# \[UE5.1.1, Feedback\] UI artists, where do you get notified of c++ widget bindings?

**URL:** <https://forums.unrealengine.com/t/ue5-1-1-feedback-ui-artists-where-do-you-get-notified-of-c-widget-bindings/791039>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, editor, UI, CPP, question, UMG\
**Created:** [March 15, 2023, 3:39am UTC](https://forums.unrealengine.com/t/ue5-1-1-feedback-ui-artists-where-do-you-get-notified-of-c-widget-bindings/791039 "2023-03-15T03:39:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [March 15, 2023, 3:39am UTC](https://forums.unrealengine.com/t/ue5-1-1-feedback-ui-artists-where-do-you-get-notified-of-c-widget-bindings/791039/1 "2023-03-15T03:39:05Z")

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Where I got double the “an optional widget binding is available” in the UMG editor in UE4, I get absolutely 0 in UE5.1.1 . + since it is now not possible to dock the output / log window on the UI editor (who thought that was a good idea?) where do UI designers even get notified of these available bindings?

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**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [March 23, 2023, 2:54pm UTC](https://forums.unrealengine.com/t/ue5-1-1-feedback-ui-artists-where-do-you-get-notified-of-c-widget-bindings/791039/2 "2023-03-23T14:54:47Z")

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Found the panel by accident, never seen it in my life 🙂 .

![afbeelding](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/f/f4f6584613299ffe205c70cf4bfc731fb52ee2b4.png)
