# \[UE5.1.1, Feedback, no question\] Poor UX on the editor.

**URL:** <https://forums.unrealengine.com/t/ue5-1-1-feedback-no-question-poor-ux-on-the-editor/791044>\
**Category:** Feedback & Requests\
**Tags:** unreal-engine, editor, question, UMG\
**Created:** [March 15, 2023, 4:05am UTC](https://forums.unrealengine.com/t/ue5-1-1-feedback-no-question-poor-ux-on-the-editor/791044 "2023-03-15T04:05:34Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [March 15, 2023, 4:05am UTC](https://forums.unrealengine.com/t/ue5-1-1-feedback-no-question-poor-ux-on-the-editor/791044/1 "2023-03-15T04:05:34Z")

</div>

1.:

> [[UE5.1.1, Feedback] UI artists, where do you get notified of c++ widget bindings?](https://forums.unrealengine.com/t/ue5-1-1-feedback-ui-artists-where-do-you-get-notified-of-c-widget-bindings/791039/1)

2.:  
Widgets don’t use the available space when they should. I can’t see anything in these tiny boxes without hovering the items one by one, while my screen is large.  
 ![afbeelding](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/9/7/c97d641728661779e6213198f68e5ed66e3c211f.png)
