UE5.0 upgrade to UE5.1 packaging error

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] node invalid subsystem type must have a specified class. from Source: /Game/AAA/Blueprint/System/Global.Global

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] The pin Task being used no longer exists on the node set. Refresh the node or disconnect to remove the pin. from Source: /Game/AAA/Blueprint/System/Global.Global

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] The pin being used<Unnamed>no longer exists on the node Construct Va Rest Json Object. Refresh the node or disconnect to remove the pin. from Source: /Game/AAA/Blueprint/System/Global.Global

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] The pin being used<Unnamed>no longer exists on the node Construct Va Rest Json Object. Refresh the node or disconnect to remove the pin. from Source: /Game/AAA/Blueprint/System/Global.Global

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] The pin target being used no longer exists on the node Construct Va Rest Json Object. Refresh the node or disconnect to remove the pin. from Source: /Game/AAA/Blueprint/System/Global.Global

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] The pin Return Value being used no longer exists on the node Construct Va Rest Json Object. Refresh the node or disconnect to remove the pin. from Source: /Game/AAA/Blueprint/System/Global.Global

PackagingResults: Error: [AssetLog] D:\XiuXian\Content\AAA\Blueprint\System\Global. Uasset: [Compiler] Cannot find a function named "ConstructVaRestJsonObject " in 'Global'.

UATHelper: Packaging (Windows): LogBlueprint: Error: [AssetLog] D: XiuXian Content AAA Blueprint System Global Uasset: [Compiler] This blueprint (itself) is incompatible with the "target", so that pin must have a connection. from Source: /Game/AAA/Blueprint/System/Global.Global

It is OK to run in the editor, open the corresponding blueprint file, and compile it