Hello I am trying to UE5 to change levels in VR, this works fine in 3rdperson but as a separate project I attempted to create a blueprint set a colision box and then set that area to load level2 from level1 as in reg 3rdperson mode. If go to the object nothing happens so I tried to set it to a grab object with the same load level by name options and it resets the pawn to the starting point how do I do this in VR?