Metal works on A7 devices (iPhone 5s, iPad Air) only.
You are right that fillrate, shader complexsity, etc doesn’t change; it only removes the OpenGL driver overhead, which gets reflected as CPU render time (it’s still the same GPU!).
Metal works on A7 devices (iPhone 5s, iPad Air) only.
You are right that fillrate, shader complexsity, etc doesn’t change; it only removes the OpenGL driver overhead, which gets reflected as CPU render time (it’s still the same GPU!).