# UE4, terrain and World Machine - any good training materials?

**URL:** <https://forums.unrealengine.com/t/ue4-terrain-and-world-machine-any-good-training-materials/56454>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [February 25, 2016, 4:35pm UTC](https://forums.unrealengine.com/t/ue4-terrain-and-world-machine-any-good-training-materials/56454 "2016-02-25T16:35:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![motorsep](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/motorsep/32/918698_2.png) [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Post date:** [February 25, 2016, 4:35pm UTC](https://forums.unrealengine.com/t/ue4-terrain-and-world-machine-any-good-training-materials/56454/1 "2016-02-25T16:35:51Z")

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Can someone please point me to a comprehensive training materials about making epic terrains using UE4, World Machine and static models ?

I assume World Machine can be used to create base terrain, on which boulders and cliffs can be placed in UE4 (since World Machine won’t do overhangs/vertical walls/caves).

Also would be interested in learning scattering tools in UE4 to “paint” vegetation/rocks/debris/etc. over the terrain and how to “blend” areas where cliff/rock mesh meets the terrain so it doesn’t look like simply a sharp transition.

Is it also possible to have LOD on such terrain? (placed/scatters models would obviously need LOD too)

Thanks!

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**Author:** ![motorsep](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/motorsep/32/918698_2.png) [@motorsep](https://forums.unrealengine.com/u/motorsep)\
**Post date:** [February 29, 2016, 2:14pm UTC](https://forums.unrealengine.com/t/ue4-terrain-and-world-machine-any-good-training-materials/56454/2 "2016-02-29T14:14:51Z")

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O.o no training materials (tutorials) about the subject ?

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**Author:** ![neighborlee](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/neighborlee/32/1108786_2.png) [@neighborlee](https://forums.unrealengine.com/u/neighborlee)\
**Post date:** [February 29, 2016, 4:38pm UTC](https://forums.unrealengine.com/t/ue4-terrain-and-world-machine-any-good-training-materials/56454/3 "2016-02-29T16:38:21Z")

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There are several things out there, I’m surprised your browser search feature didn’t find anything, maybe a typo ?  
I’m not sure you meant ‘static models’, presumeably you mean non tiled ? If you’re referring to terrain , static isn’t a word I"d use to describe that.

WM ( worldmachine) can export ‘single’ terrains with no tiling, or tiled worlds which can be 20sq km’s , etc, which then import into the ‘world composition’ dialog in unreal editor, and there is a whole article about that on the wiki, as well there are tutorials on youtube and no doubt elsewhere showing how this can be done.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/1/f/31f4302eda217012ca1dbd58fc2ceb87683b2ebe.jpeg "Integrating World Machine with Unreal 4: Part 1") ](https://www.youtube.com/watch?v=Ba5ID7MBKn8)

That should start you out on the right foot.

Cheers  
nl
