Ue4 support combine baked-shadow far away camera and dynamic-shadow near camera automatically inside the engine?

ue4 support combine baked-shadow far away camera and dynamic-shadow near camera automatically inside the engine?
how to use it? 1st, bake shadow for the whole scene, and then what should be set to make near the camera use dynamic shadow, further combine dynamic and baked shadow, further more totoally use baked shadow.
thanks!

This is already supported. All you have to do is bake lighting, and then set this param

image

to the distance you want the dynamic shadows to occupy.

thanks!

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