# UE4 root motion animations to UE5

**URL:** <https://forums.unrealengine.com/t/ue4-root-motion-animations-to-ue5/634182>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE5-0, question\
**Created:** [August 25, 2022, 3:20pm UTC](https://forums.unrealengine.com/t/ue4-root-motion-animations-to-ue5/634182 "2022-08-25T15:20:36Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Polite\_Muon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Polite\_Muon](https://forums.unrealengine.com/u/Polite_Muon)\
**Post date:** [August 27, 2022, 8:59pm UTC](https://forums.unrealengine.com/t/ue4-root-motion-animations-to-ue5/634182/2 "2022-08-27T20:59:26Z")

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Howdy teddolek1, thank you for posting your question and welcome to the Unreal community.

I have encountered this recently as well. After retargeting a UE4 skeleton and anims to UE5, I noticed the RootMotion was not working either. I found a [neat thread](https://forums.unrealengine.com/t/retargeting-root-bone-ue5/506512) that gives credit to this YouTube video. I tried it for myself and it solved the problem I was having on my end too.  
Credit to muchogrande for finding this video and kudos to Teella Blood for making it.

[Teella Blood: UE5 IK Retarget with Root Motion](https://www.youtube.com/watch?v=OAXt2eLL5eY)

WARNING: This is an external link and as the end user, you are responsible should something happen to your device when you choose to click a link or follow steps that are not endorsed by Epic.

I hope this helps

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