Does anyone know how I can generate a procedural mesh based on a static mesh?
Do I need to do this in C++/Unrealscript? I tried using GetSection for a component with a static mesh assigned but that returns no geometry.
Does anyone know how I can generate a procedural mesh based on a static mesh?
Do I need to do this in C++/Unrealscript? I tried using GetSection for a component with a static mesh assigned but that returns no geometry.