UE4 Oculus Rift problem. Assets from Maya

Hey guys,

I’m developing an “on rails” type of experience in the UE4 engine. Im using Maya. When I export everything into Unreal Engine 4 (latest build… latest OVR firmware and SDK…

Everything goes totally dim when I activate alt+enter.

If I let things run without activating the oculus everything stays good… and lit. Ive tried to rebuild lightmaps… assign separate uvs for them, but it doesnt just happen with the Maya imported geometry. If I create a ground cube plane, UE4 treats it the same way and makes it dim.

It really does drop down to like 12 stops in “photography” lingo.

Do any of you have a suggestion as to what I can do to not have this happen? Thank you so much in advance.

Twinkies forever! :slight_smile: