# UE4 Nativization Collision

**URL:** <https://forums.unrealengine.com/t/ue4-nativization-collision/467776>\
**Category:** World Creation\
**Tags:** sphere-collision, nativization, unreal-engine, Physics, Collision, UE4, Blueprint, question\
**Created:** [July 7, 2020, 6:15am UTC](https://forums.unrealengine.com/t/ue4-nativization-collision/467776 "2020-07-07T06:15:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_7a820c07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_7a820c07](https://forums.unrealengine.com/u/anonymous_user_7a820c07)\
**Post date:** [July 7, 2020, 6:15am UTC](https://forums.unrealengine.com/t/ue4-nativization-collision/467776/1 "2020-07-07T06:15:37Z")

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My collisions for my character’s capsule component are set to defaults in nativized package while in regular packaged or editor… it’s set to the right values. Any idea how I can go about solving this?

I see that the issue is marked as fixed in 4.25 but it still exists when i tested it:

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-44333)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.
