Hey,
I’m trying to put ue4 textures/materials on my imported blender objects, but the materials always get stretched /warped, even on the simplest objects. I’ve tried to use unwrapping on the objects, before I import them (read it in one of the threads) but it didn’t work.
can anyone help me? :>
~Slei
Hi Slei,
From what it seems like from your description it will require some work with your UVs.
Can you post some screenshots of your UV layout and the material on the asset in UE4? This will go a long way in helping us give you some tips to solve the issue you’re having.
Thanks!
When i try to put a Material on the blender object it looks like this:
can’t use insert image (page seems to be buggy atm) ://s7.directupload.net/images/140731/sxrs47cc.png
(Material: M_Brick_Clay_Beveled)
same happens with textures
~Slei
Go into the edit mode -> select everything -> press space -> type in “smart” -> choose “smart UV project” -> in the uv editor press Ctrl+A and Ctrl+P -> export -> adjust the material 
result: