# UE4 Making controllers work

**URL:** <https://forums.unrealengine.com/t/ue4-making-controllers-work/466458>\
**Category:** Blueprint\
**Tags:** unreal-engine, joystick, UE4, Blueprint, question\
**Created:** [June 9, 2020, 9:33am UTC](https://forums.unrealengine.com/t/ue4-making-controllers-work/466458 "2020-06-09T09:33:06Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_275557bc](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_275557bc](https://forums.unrealengine.com/u/anonymous_user_275557bc)\
**Post date:** [June 9, 2020, 9:33am UTC](https://forums.unrealengine.com/t/ue4-making-controllers-work/466458/1 "2020-06-09T09:33:06Z")

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Hello dear Community,

I recently wanted to use UE4 for engineering purposes and I wanted to use the Oculus Rift controllers to use the thumbsticks and move around my designed part in VR. I tried accomplishing this using Blueprint Visual Scripting. I failed.  
I also added variable names in the AxisMappings but I am new to UE4 and can’t get the controllers to work at all  
Any help is much appreciated!^^
