# UE4 make really low visibility

**URL:** <https://forums.unrealengine.com/t/ue4-make-really-low-visibility/426059>\
**Category:** Rendering\
**Tags:** Atmospheric-Fog, Fog, visibility, unreal-engine, question\
**Created:** [May 27, 2018, 2:20pm UTC](https://forums.unrealengine.com/t/ue4-make-really-low-visibility/426059 "2018-05-27T14:20:46Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![MarsMiner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MarsMiner](https://forums.unrealengine.com/u/MarsMiner)\
**Post date:** [May 27, 2018, 2:20pm UTC](https://forums.unrealengine.com/t/ue4-make-really-low-visibility/426059/1 "2018-05-27T14:20:46Z")

</div>

Hi all,

I am trying to make an effect where the player can not see more than a few meters in front of them. I know that there are various ways to stop actors being drawn when they are at a certain distance, but what I am looking for is a way to make visibility fade out slightly more gradually. I suspect I might have to do something with the atmospheric fog, but I am unsure about what settings I would change to make the fog impossible to see through and to make the fog very close to the player. Can anyone give me a pointer as to what kind of settings I would need to change to achieve this effect?

Thanks in advance!

---

<div class="post-metadata">

**Author:** ![Andrei\_Despinoiu](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Andrei\_Despinoiu](https://forums.unrealengine.com/u/Andrei_Despinoiu)\
**Post date:** [May 27, 2018, 3:05pm UTC](https://forums.unrealengine.com/t/ue4-make-really-low-visibility/426059/2 "2018-05-27T15:05:02Z")

</div>

You know, you could just search “ue4 volumetric fog” on Youtube…

Here you go: [Volumetric Fog tutorial Unreal Engine 4.16 - YouTube](https://www.youtube.com/watch?v=vBYKabEFNVg)

Increase it until you’re happy with it.

Just know that it may _severely_ impact performance the closer you get to the player, because it has to render everything else through a veil of 90% transparency instead of opaque. Press F7 or whatever it is to see the shader complexity, to see if it bogs down the performance too much in regards to the hardware/platform you’re targetting.

---

<div class="post-metadata">

**Author:** ![MarsMiner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MarsMiner](https://forums.unrealengine.com/u/MarsMiner)\
**Post date:** [May 27, 2018, 7:39pm UTC](https://forums.unrealengine.com/t/ue4-make-really-low-visibility/426059/3 "2018-05-27T19:39:47Z")

</div>

Thanks, seems to be exactly what I am looking for. Thanks for the pointer. I will try this out when I get a chance.

---

<div class="post-metadata">

**Author:** ![MarsMiner](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MarsMiner](https://forums.unrealengine.com/u/MarsMiner)\
**Post date:** [May 27, 2018, 7:41pm UTC](https://forums.unrealengine.com/t/ue4-make-really-low-visibility/426059/4 "2018-05-27T19:41:14Z")

</div>

Oh also, if I combined this with a culling volume or whatever to stop drawing actors too far away could that help performance?
