I just downloaded the Kenney Platformer package on the UE Marketplace. All of the textures are .uasset files.
When I look at the images in my project, they are all blobby as you can see in the picture attached called ContentBrowser. If you compare the cactus from my picture of Content Browser to the cactus in the SpriteSheet picture (cactus is at top right), then its obvious there’s a difference in the two. Why am I getting blobby images?
This has happened to me in a seperate project when I was bringing in .PNG’s for textures. The solution was to use .PSD files instead of .PNG’s. These are .uasset files though. Something seems fishy. It leads me to believe there is a feature somewhere that I need to change or something. Why would UE not be able to use .PNG’s? Or .uassets? I mean, .PNG is one of the more popular image formats used.