I get this strange contouring problem with the heightmap imported landscape in UE4. I’ve tried so many ways but I just can’t figure out what might be wrong!
There is another problem going on over here. The terrain that I originally decided on was to be around 400-500 metre’s, but when I imported the heightmap it looks as if it is more than 4-5 kilometres wide, just saying! It looks really huge. The brush size at that point seems so small. Even with a camera speed of 8, it moves too slow, that big it is! Is there any way I could bring down the scale of the landscape? How would I do that in real world scale!
Yup. Your heightmap looks like it’s only 8 bits per pixel, which constraints it to 256 different intensities which in turn leads to terracing. You need to import a 16 bit per pixel heightmap, that allows 65536 different intensities per pixel.
Hi there! I’m only a little bit familiar with world machine. In my current project I’m using a plane with 70/70 subdivisions created in maya and then I’m sculpting it in zbrush. After that exporting the heightmap and importing it nto UE4. What I want to ask you is how do I change the scale of the landscape without having to go to world machine. Thanks.