I get this strange contouring problem with the heightmap imported landscape in UE4. I’ve tried so many ways but I just can’t figure out what might be wrong!
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There is another problem going on over here. The terrain that I originally decided on was to be around 400-500 metre’s, but when I imported the heightmap it looks as if it is more than 4-5 kilometres wide, just saying! It looks really huge. The brush size at that point seems so small. Even with a camera speed of 8, it moves too slow, that big it is! Is there any way I could bring down the scale of the landscape? How would I do that in real world scale!