# UE4 Gameplay Debugger guide outdated?

**URL:** <https://forums.unrealengine.com/t/ue4-gameplay-debugger-guide-outdated/378443>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [December 6, 2016, 2:18am UTC](https://forums.unrealengine.com/t/ue4-gameplay-debugger-guide-outdated/378443 "2016-12-06T02:18:12Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_8c09e5641](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8c09e5641](https://forums.unrealengine.com/u/anonymous_user_8c09e5641)\
**Post date:** [January 16, 2017, 12:25am UTC](https://forums.unrealengine.com/t/ue4-gameplay-debugger-guide-outdated/378443/3 "2017-01-16T00:25:52Z")

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I had difficulties following that guide too; eventually I concluded that it was deprecated, as you’ve found. I couldn’t find any decent information anywhere.

So I’ve written the following tutorial on the UE wiki:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

If it doesn’t solve your problem directly (the guide is intended for use with a **UActorComponent** ) then it should at least form a basis for you to base something of your own on. It is quite brief the minimum amount of code you need to implement a your own specialised **FGameplayDebuggerCategory** , but what with the serialisation approach it’s not easy to understand. Regardless, I expect the guide should show you the (new) way to do things and get you on your way.

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