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UE4 fbx import texture distortion

Has anyone run into an issue where a texture looks fine in their 3D program (I’m currently using Maya) but then looks distorted in Unreal? I think it is an issue with how the UV’s are getting imported but I’m not totally sure. I’ve provided images of what I’m talking about.

Hello! I am having this issue importing my fbx from maya into unreal, did you figure out why this happens?