My UE4 editor encounters a bug and crashes after starting a project. I don’t even have time to fix the problem. I suspect the following:
I created a C++ function and exposed it to Blueprints. Sadly, I was accessing memory outside of an array. After compiling the C++ function and then Blueprint, Editor crashed. I fixed C++ code and compiled it but my Blueprint still calls the old version in the Construction Script.
What do I do?