UE4 Editor Terminology: We need your feedback!

PlayerController, PlayerCharacter, Pawn - in what’s discussed in post, it seems that there are separate copies of rotation data? I’m thinking of the Gears of War series where you kick doors open, and in cases like , it seems the logical way to have it set up.

Oh right.

In the custom settings for , you can change the type of physics object it is, and then the flags for what (other types) to collision-check for, if I’m right. But I only know from previous experience with Bullet. I feel needs to be made much more obvious somehow.

Strongly agree with