UE4 Editor Terminology: We need your feedback!

Oh yea… I was reminded of an old one that confused me when I first started out. When initially setting up collisions I was thrown for a loop because I read settings like “BlockAllDynamic”, and I originally thought it mean it would “block all dynamic things” not that it would “block all” and it itself was a dynamic thing. Perhaps if these were “BlockAll/Dynamic” or “Dynamic BlockAll”