I’m working on a small blueprint/C++ project and I’m having problem replicating issues.
1/ Inside UE4
If I’m testing the game from within UE4 with 2 players and “Run dedicated server” option ticked, everything goes well. Player movement, rotation, firing is working great.
2/ From UE4editor.exe command line
But if I use the command line UE4editor.exe with this tutorial: https://wiki.unrealengine.com/How_To_Test_Dedicated_Server_Games_Via_Commandline
I’m having replication problems.
Which one is the most reliable? Should I compile my project and test in real conditions?