Thank you for your reply. I deleted all models that I moved and those folders that they were in but still crashes when trying to add a different model. Do I need to save the level after deleting, then placing a model?
this is new log,
Log file open, 01/09/15 22:22:13
LogInit:Display: Running engine for game: theater
LogInit: Version: 4.5.1-2336687+++depot+UE4-Releases+4.5
LogInit: API Version: 2326478
LogInit: Compiled (64-bit): Oct 21 2014 22:32:40
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.5
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.5/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.01.09-13.22.13:890] 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2015.01.09-13.22.13:918] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.01.09-13.22.13:938] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.01.09-13.22.13:946] 0]LogInit: Object subsystem initialized
[2015.01.09-13.22.13:949] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2015.01.09-13.22.13:949] 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.09-13.22.13:949] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)’
[2015.01.09-13.22.13:949] 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2015.01.09-13.22.13:949] 0]LogInit: Selected Device Profile: [Windows]
[2015.01.09-13.22.13:949] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.01.09-13.22.13:959] 0]LogInit: Computer: ASROCK
[2015.01.09-13.22.13:959] 0]LogInit: User: sailor
[2015.01.09-13.22.13:960] 0]LogInit: CPU Page size=4096, Cores=4
[2015.01.09-13.22.13:960] 0]LogInit: High frequency timer resolution =3.320380 MHz
[2015.01.09-13.22.13:960] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
[2015.01.09-13.22.13:960] 0]LogMemory: Platform Memory Stats for Windows
[2015.01.09-13.22.13:960] 0]LogMemory: Process Physical Memory: 64.76 MB used, 64.76 MB peak
[2015.01.09-13.22.13:960] 0]LogMemory: Process Virtual Memory: 40.48 MB used, 40.48 MB peak
[2015.01.09-13.22.13:960] 0]LogMemory: Physical Memory: 6857.46 MB used, 16269.09 MB total
[2015.01.09-13.22.13:960] 0]LogMemory: Virtual Memory: 273.71 MB used, 8388608.00 MB total
[2015.01.09-13.22.13:991] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro FX 5600 (Feature Level 10_0)
[2015.01.09-13.22.13:991] 0]LogD3D11RHI: Adapter has 1498MB of dedicated video memory, 0MB of dedicated system memory, and 3583MB of shared system memory, 1 output[s]
[2015.01.09-13.22.13:991] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.01.09-13.22.13:996] 0]LogRHI: Texture pool is 1048 MB (70% of 1498 MB)
[2015.01.09-13.22.14:004] 0]LogD3D11RHI: Async texture creation disabled: no driver support
[2015.01.09-13.22.14:044] 0]LogTextLocalizationManager: The requested culture (‘en_US’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2015.01.09-13.22.14:163] 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.01.09-13.22.18:463] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-13.22.18:843] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-13.22.18:890] 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2015.01.09-13.22.18:922] 0]LogDerivedDataCache: Loaded boot cache 0.03s 36MB C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2015.01.09-13.22.18:922] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc
[2015.01.09-13.22.18:922] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.01.09-13.22.18:922] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.01.09-13.22.18:983] 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2015.01.09-13.22.18:995] 0]LogDerivedDataCache: Using Local data cache path C:/Users/sailor/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.01.09-13.22.19:206] 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.01.09-13.22.19:206] 0]LogMeshUtilities: No automatic mesh merging module available
[2015.01.09-13.22.19:381] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.09-13.22.19:384] 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2015.01.09-13.22.19:534] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.01.09-13.22.21:000] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.01.09-13.22.21:167] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Binaries/Win64. Error: 0
[2015.01.09-13.22.21:293] 0]SourceControl: Info Source control is disabled
[2015.01.09-13.22.21:293] 0]SourceControl: Info Source control is disabled
[2015.01.09-13.22.21:299] 0]SourceControl: Info Source control is disabled
[2015.01.09-13.22.21:429] 0]LogObj: 22915 objects as part of root set at end of initial load.
[2015.01.09-13.22.21:429] 0]LogUObjectAllocator: 4803536 out of 0 bytes used by permanent object pool.
[2015.01.09-13.22.21:480] 0]LogEngine: Initializing Engine…
[2015.01.09-13.22.21:586] 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.01.09-13.22.21:599] 0]LogInit: FAudioDevice initialized.
[2015.01.09-13.22.21:618] 0]LogAIModule: Creating AISystem for world NewWorld
[2015.01.09-13.22.21:637] 0]LogDerivedDataCache: Saved boot cache 0.02s 36MB C:/Users/sailor/AppData/Local/UnrealEngine/4.5/DerivedDataCache/Boot.ddc.
[2015.01.09-13.22.21:640] 0]LogInit: Texture streaming: Enabled
[2015.01.09-13.22.21:681] 0]LogInit: Transaction tracking system initialized
[2015.01.09-13.22.21:768] 0]BlueprintLog: New page: Editor Load
[2015.01.09-13.22.21:796] 0]LogAssetRegistry: FAssetRegistry took 0.0093 seconds to start up
[2015.01.09-13.22.21:797] 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.01.09-13.22.22:222] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-13.22.22:518] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.01.09-13.22.22:751] 0]LogConsoleResponse:Display:
[2015.01.09-13.22.22:935] 0]SourceControl: Info Source control is disabled
[2015.01.09-13.22.22:935] 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1
[2015.01.09-13.22.22:935] 0]LightingResults: New page: Lighting Build
[2015.01.09-13.22.22:944] 0]MapCheck: New page: Map Check
[2015.01.09-13.22.22:944] 0]LightingResults: New page: Lighting Build
[2015.01.09-13.22.22:956] 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000012BD45E0
[2015.01.09-13.22.23:130] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.09-13.22.23:130] 0]LogAIModule: Creating AISystem for world Untitled_1
[2015.01.09-13.22.23:131] 0]Cmd: MAP CHECKDEP
[2015.01.09-13.22.23:131] 0]MapCheck: New page: Untitled_1 - Jan 10, 2015, 7:22:23 AM
[2015.01.09-13.22.23:224] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 93.175ms to complete.
[2015.01.09-13.22.23:224] 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.289
[2015.01.09-13.22.23:293] 0]LogCollectionManager: Loaded 0 collections in 0.000753 seconds
[2015.01.09-13.22.23:388] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2015.01.09-13.22.23:394] 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2015.01.09-13.22.23:420] 0]LogLoad: Full Startup: 11.77 seconds (BP compile: 0.05 seconds)
[2015.01.09-13.22.23:763] 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-13.22.24:121] 2]LogRenderer:Warning: Reallocating scene render targets to support 960x1048.
[2015.01.09-13.22.24:426] 2]LogAssetRegistry: Asset discovery search completed in 2.6397 seconds
[2015.01.09-13.22.31:708][140]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap” TEMPLATE=0 SHOWPROGRESS=1
[2015.01.09-13.22.31:709][140]LightingResults: New page: Lighting Build
[2015.01.09-13.22.31:738][140]LoadErrors: New page: Loading map: theater1.umap
[2015.01.09-13.22.31:739][140]MapCheck: New page: Map Check
[2015.01.09-13.22.31:739][140]LightingResults: New page: Lighting Build
[2015.01.09-13.22.31:756][140]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010C2E8E0
[2015.01.09-13.22.31:918][140]LogLinker:Warning: Can’t find file ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’
[2015.01.09-13.22.31:918][140]LogLinker:Warning: Can’t find file for asset ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’ while loading …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap.
[2015.01.09-13.22.31:918][140]LoadErrors:Error: Error /Game/level/theater1 : Can’t find file for asset. /Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp
[2015.01.09-13.22.32:025][140]LogLinker:Warning: Can’t find file ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’
[2015.01.09-13.22.32:026][140]LogLinker:Warning: Can’t find file for asset ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’ while loading …/…/…/…/…/…/Users/sailor/Desktop/ue4_project/vizit/theater/theater/Content/level/theater1.umap.
[2015.01.09-13.22.32:074][140]LogLinker:Warning: Can’t find file ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’
[2015.01.09-13.22.32:074][140]LoadErrors: Info Failed to load /Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp.desk_stokke_tripp_trapp Referenced by desk_stokke_tripp_trapp_5 Property /Script/Engine.StaticMeshComponent:StaticMesh
[2015.01.09-13.22.32:074][140]LogLinker:Warning: Can’t find file for asset ‘/Game/fbx/furniture/chair_tripp_trapp/desk_stokke_tripp_trapp’ while loading NULL.
[2015.01.09-13.22.32:916][140]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.01.09-13.22.32:916][140]LogAIModule: Creating AISystem for world theater1
[2015.01.09-13.22.32:948][140]Cmd: MAP CHECKDEP
[2015.01.09-13.22.32:948][140]MapCheck: New page: theater1 - Jan 10, 2015, 7:22:32 AM
[2015.01.09-13.22.33:115][140]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 166.785ms to complete.
[2015.01.09-13.22.33:115][140]LogFileHelpers: Loading map ‘theater1’ took 1.408
[2015.01.09-13.22.40:769][208]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/tv’
[2015.01.09-13.22.53:166][455]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (chair_tripp_trapp_9)
[2015.01.09-13.23.06:471][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:471][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:472][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:472][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:472][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:473][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:473][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:473][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:474][877]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.06:516][877]LogEditorActor: Deleted 9 Actors (0.049 secs)
[2015.01.09-13.23.08:426][919]Cmd: TRANSACTION UNDO
[2015.01.09-13.23.08:426][919]LogEditorTransaction: Undo Delete selection
[2015.01.09-13.23.12:333] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:334] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:334] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:335] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:335] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:335] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:336] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:336] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:336] 35]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.12:353] 35]LogEditorActor: Deleted 9 Actors (0.020 secs)
[2015.01.09-13.23.20:118][211]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.23.20:134][211]LogEditorActor: Deleted 1 Actors (0.017 secs)
[2015.01.09-13.23.31:835][573]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-13.23.33:596][613]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair’
[2015.01.09-13.23.40:425][857]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-13.23.53:944] 24]LogMaterial: Missing cached shader map for material M_tripp_trapp_chair_wood, compiling.
[2015.01.09-13.23.53:945] 24]LogMaterial:Warning: Failed to compile Material /Game/fbx/furniture/chair_tripp_trapp/M_tripp_trapp_chair_wood.M_tripp_trapp_chair_wood for platform PCD3D_SM4, Default Material will be used in game.
[2015.01.09-13.23.53:945] 24]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
[2015.01.09-13.23.53:946] 24]LogMaterial: Missing cached shader map for material M_tripp_trapp_chair_wood, compiling.
[2015.01.09-13.23.53:946] 24]LogMaterial:Warning: Failed to compile Material /Game/fbx/furniture/chair_tripp_trapp/M_tripp_trapp_chair_wood.M_tripp_trapp_chair_wood for platform PCD3D_SM4, Default Material will be used in game.
[2015.01.09-13.23.53:946] 24]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
[2015.01.09-13.23.53:962] 24]LogMaterial: Missing cached shader map for material M_tripp_trapp_chair_wood, compiling.
[2015.01.09-13.23.53:963] 24]LogMaterial:Warning: Failed to compile Material /Game/fbx/furniture/chair_tripp_trapp/M_tripp_trapp_chair_wood.M_tripp_trapp_chair_wood for platform PCD3D_SM4, Default Material will be used in game.
[2015.01.09-13.23.53:963] 24]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
[2015.01.09-13.23.56:252] 62]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/board’
[2015.01.09-13.23.57:762] 95]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/chair_tripp_trapp’
[2015.01.09-13.24.02:623][326]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/rack’
[2015.01.09-13.24.03:990][357]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/tv’
[2015.01.09-13.24.05:494][390]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (god_ray_cone_b1)
[2015.01.09-13.24.09:318][480]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (tv)
[2015.01.09-13.24.42:694][404]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (piano_body)
[2015.01.09-13.25.46:107][388]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2015.01.09-13.25.46:107][388]Aligned camera to fit all selected actors.
[2015.01.09-13.25.48:581][451]Cmd: DELETE
[2015.01.09-13.25.48:581][451]Cmd: ACTOR DELETE
[2015.01.09-13.25.48:581][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:582][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:582][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:583][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:583][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:583][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:584][451]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.48:601][451]LogEditorActor: Deleted 7 Actors (0.020 secs)
[2015.01.09-13.25.49:527][483]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (tv)
[2015.01.09-13.25.51:288][543]Cmd: DELETE
[2015.01.09-13.25.51:288][543]Cmd: ACTOR DELETE
[2015.01.09-13.25.51:288][543]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.25.51:305][543]LogEditorActor: Deleted 1 Actors (0.017 secs)
[2015.01.09-13.26.08:988][805]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (speaker_2)
[2015.01.09-13.26.12:448][922]LogEditorViewport: Clicking on Actor (CTRL LMB): StaticMeshActor (speaker)
[2015.01.09-13.26.16:530] 61]Cmd: DELETE
[2015.01.09-13.26.16:530] 61]Cmd: ACTOR DELETE
[2015.01.09-13.26.16:531] 61]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.26.16:531] 61]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.26.16:548] 61]LogEditorActor: Deleted 2 Actors (0.017 secs)
[2015.01.09-13.26.52:457][816]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/piano’
[2015.01.09-13.27.30:770][397]LogMaterial: Missing cached shader map for material M_string_holder, compiling.
[2015.01.09-13.27.30:770][397]LogMaterial:Warning: Failed to compile Material /Game/fbx/furniture/piano/M_string_holder.M_string_holder for platform PCD3D_SM4, Default Material will be used in game.
[2015.01.09-13.27.30:770][397]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
[2015.01.09-13.27.43:328][818]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (microphone_mirophone_stand)
[2015.01.09-13.28.28:619][347]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2015.01.09-13.28.28:619][347]Aligned camera to fit all selected actors.
[2015.01.09-13.28.39:235][711]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2015.01.09-13.28.39:235][711]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2015.01.09-13.28.39:235][711]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2015.01.09-13.28.39:235][711]LogWindowsTextInputMethodSystem:Error: Deactivating a context failed while setting focus to the disabled TSF document manager.
[2015.01.09-13.28.42:123][820]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2015.01.09-13.28.42:123][820]Aligned camera to fit all selected actors.
[2015.01.09-13.28.45:013][918]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY
[2015.01.09-13.28.45:013][918]Aligned camera to fit all selected actors.
[2015.01.09-13.28.46:463][967]Cmd: DELETE
[2015.01.09-13.28.46:463][967]Cmd: ACTOR DELETE
[2015.01.09-13.28.46:464][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.28.46:464][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2015.01.09-13.28.46:483][967]LogEditorActor: Deleted 2 Actors (0.020 secs)
[2015.01.09-13.28.50:399][105]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/microphone’
[2015.01.09-13.29.20:703][399]LogMaterial: Missing cached shader map for material M_fabric, compiling.
[2015.01.09-13.29.20:704][399]LogMaterial:Warning: Failed to compile Material /Game/fbx/furniture/microphone/M_fabric.M_fabric for platform PCD3D_SM4, Default Material will be used in game.
[2015.01.09-13.29.20:704][399]LogMaterial:Warning: (Node TextureSample) TextureSample> Missing input texture
[2015.01.09-13.31.20:417][783]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/level’
[2015.01.09-13.31.21:086][804]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/material’
[2015.01.09-13.31.30:901][495]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/fbx/furniture/rack’
[2015.01.09-13.31.37:574][627]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.01.09-13.31.37:574][627]LogCrashTracker:
[2015.01.09-13.31.37:984][627]LogCrashTracker:
[2015.01.09-13.31.37:984][627]LogWindows: === Critical error: ===
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 392]
KERNELBASE.dll!UnknownFunction (0x000007fefd27940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecefd71c4) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecee698c8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecee4e892) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007feceefafa1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfb34bec) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfb1a46b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfaef8e3) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfb747b5) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfb7456b) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfb9f4d1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedfb9eade) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc657ffd) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x000007fecc65bc2f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecafbbbd0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb61fb98) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb5cd76c) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecaf0f91f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecaeab4d3) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb0bce5f) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb0cb455) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fecb0caf03) + 0 bytes [UnknownFile:0]
UE4Editor-LevelEditor.dll!UnknownFunction (0x000007fec210cf5e) + 0 bytes [UnknownFile:0]
UE4Editor-LevelEditor.dll!UnknownFunction (0x000007fec2140d8f) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedd909fc7) + 0 bytes [UnknownFile:0]
UE4Editor-Slate.dll!UnknownFunction (0x000007fedd8f8934) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef33c4c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef262ab) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef35019) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecef23542) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x0000000077219bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000772198da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!UnknownFunction (0x000007fecefd2ed6) + 0 bytes [UnknownFile:0]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f33a752) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x000000013f32f9df) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f32fa4a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x000000013f33bf19) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f33cdc9) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770f59ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007732c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007732c541) + 0 bytes [UnknownFile:0]
[2015.01.09-13.31.38:150][627]LogExit: Executing StaticShutdownAfterError
[2015.01.09-13.31.38:157][627]LogWindows: FPlatformMisc::RequestExit(1)
[2015.01.09-13.31.38:157][627]Log file closed, 01/09/15 22:31:38