# UE4 Complex road intersections using splines

**URL:** <https://forums.unrealengine.com/t/ue4-complex-road-intersections-using-splines/507085>\
**Category:** World Creation\
**Tags:** unreal-engine, Spline, Landscape, UE4-27, question, World-Composition\
**Created:** [March 15, 2022, 5:15pm UTC](https://forums.unrealengine.com/t/ue4-complex-road-intersections-using-splines/507085 "2022-03-15T17:15:09Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_09560234](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_09560234](https://forums.unrealengine.com/u/anonymous_user_09560234)\
**Post date:** [March 15, 2022, 5:15pm UTC](https://forums.unrealengine.com/t/ue4-complex-road-intersections-using-splines/507085/1 "2022-03-15T17:15:09Z")

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Hi, so I’m new a fresh meatbag in the space of Unreal Engine and Game Engines in general. I’m looking at recreating my hometown pseudo accurately to real life. I have run into an issue with using UE4’s landscape splines for my roads as they do not handle intersections…like at all. but i still want to use it or something similar to ease workflow.

So my question is that I want to replace the intersection area with a prebuilt model how could I go about doing that. is it really just create the modeland try to align it with the splines the best that I can? is there some tool that exists and I don’t know about that would help me? I’ve done a lot of Googling for answers and found no answers to my pleas, most of these road generator plugins are not designed for inner city style street complexity.

 ![Screenshot 2022-03-15 125657](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/8/0/580a4d9aae03e42e2f83efa71930b8685c22e079.jpeg)  
 ![Screenshot 2022-03-15 130011](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/1/a/91a264dc9f7aae6524aa8d31bc6e3fcd2ec96f20.jpeg)

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**Author:** ![anonymous\_user\_09560234](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_09560234](https://forums.unrealengine.com/u/anonymous_user_09560234)\
**Post date:** [March 15, 2022, 5:36pm UTC](https://forums.unrealengine.com/t/ue4-complex-road-intersections-using-splines/507085/2 "2022-03-15T17:36:41Z")

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For more context, I do not know what I’m doing, I found a way to make roads in UE, if this is the completely wrong way to approach this problem, having someone point me in the right direction will also be a huge benefit to me.

I would like to avoid hand making every piece of road but from what I can find online this is my only option.

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**Author:** ![PX54](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/px54/32/578106_2.png) [@PX54](https://forums.unrealengine.com/u/PX54)\
**Post date:** [January 10, 2023, 11:21am UTC](https://forums.unrealengine.com/t/ue4-complex-road-intersections-using-splines/507085/3 "2023-01-10T11:21:28Z")

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Just come across this because I have a similar question. Don’t know if you ever found a solutions, but one possibility would be to look at Houdini for creating your road network. This is how they did it in the Matrix Awakens demo for UE5.  
[Unreal Engine - Matrix Awakens: Generating A World](https://www.youtube.com/watch?v=usJrcwN6T4I)  
This is an hour long presentation from Epic/Unreal but the section on the road layout begins around 7m 48s in.

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**Author:** ![VostokSTZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VostokSTZ](https://forums.unrealengine.com/u/VostokSTZ)\
**Post date:** [January 20, 2024, 3:05am UTC](https://forums.unrealengine.com/t/ue4-complex-road-intersections-using-splines/507085/4 "2024-01-20T03:05:01Z")

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Any way to do it in run time?
