My current project it’s to produce digital stage set for performing art, basic as animated video and advanced as 3D interactive
Did have three available tools: Cinema 4D R16 Studio, Unreal Engine 4 and HitFilm 2 Ultimate.
My problem is coming from render since traditional rendering is mostly CPU or CPU+GPU based (Furryball is an exception but work only on CUDA and I did have AMD card) so I will be greatly limited with my i5 dual core CPU.
A different solution can be using UE4 for animation and rendering, leaving C4D for modeling and HF2 for effects and compositing.
Question is how limited will I be in term of features vs C4D in term of animation, materials, camera, output.
Second question: animation in UE4 it’s only blueprint (meaning need to deal with code) based or you can also find procedural/key frame animation such as in C4D?