# UE4 Application crashes some times with Critical error SIGSEGV12

**URL:** <https://forums.unrealengine.com/t/ue4-application-crashes-some-times-with-critical-error-sigsegv12/581273>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, CPU, Performance, UE4, UE4-27, question\
**Created:** [June 14, 2022, 1:16am UTC](https://forums.unrealengine.com/t/ue4-application-crashes-some-times-with-critical-error-sigsegv12/581273 "2022-06-14T01:16:01Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![rkayyott](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rkayyott](https://forums.unrealengine.com/u/rkayyott)\
**Post date:** [June 14, 2022, 1:16am UTC](https://forums.unrealengine.com/t/ue4-application-crashes-some-times-with-critical-error-sigsegv12/581273/1 "2022-06-14T01:16:01Z")

</div>

We are running UE4.27 game as a linux package in a container. The game fails around 10% of times with the below issue. I wanted to know what could be causing this crash.  
If there is any to fix for this issue.

Also, At the time of crash we had 3 GB free of 16 GB. CPU was also not at its peak  
Error Logs :

* * *

CommonUnixCrashHandler: Signal=11  
[2022.05.26-06.28.14:311][615]LogCore: === Critical error: ===  
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000  
[2022.05.26-06.28.14:311][615]LogCore: Fatal error!  
0x0000000006c2320a GameApp!FVulkanSurface::EvictSurface(FVulkanDevice&)()  
0x0000000006c2789d GameApp!FVulkanTextureBase::Evict(FVulkanDevice&)()  
0x0000000006bc4db6 GameApp!VulkanRHI::FVulkanSubresourceAllocator::EvictToHost(FVulkanDevice&)()  
0x0000000006bc98c9 GameApp!VulkanRHI::FMemoryManager::ReleaseFreedPages(FVulkanCommandListContext&)()  
0x0000000006c11d7e GameApp!FVulkanCommandListContext::RHIEndFrame()()  
0x0000000006d902a3 GameApp!FRHICommand\<FRHICommandEndFrame, FRHICommandEndFrameString1863\>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&)()  
0x0000000006d55b40 GameApp!FRHICommandListExecutor::ExecuteInner\_DoExecute(FRHICommandListBase&)()  
0x0000000006d9d749 GameApp!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr const&)()  
0x0000000006d9d047 GameApp!TGraphTask::ExecuteTask(TArray\<FBaseGraphTask\*, TSizedDefaultAllocator\<32\> \>&, ENamedThreads::Type)()  
0x0000000004509e4b GameApp!FNamedTaskThread::ProcessTasksNamedThread(int, bool)()  
0x000000000450899e GameApp!FNamedTaskThread::ProcessTasksUntilQuit(int)()  
0x0000000006df57e8 GameApp!FRHIThread::Run()()  
0x00000000045c12e7 GameApp!FRunnableThreadPThread::Run()()  
0x000000000458636c GameApp!FRunnableThreadPThread::\_ThreadProc(void\*)()  
0x00007ff5b22f8609 libpthread.so.0!UnknownFunction(0x8608)  
0x00007ff5b18fc163 libc.so.6!clone(+0x42)  
[2022.05.26-06.28.14:316][615]LogExit: Executing StaticShutdownAfterError  
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_a0f9ab3a1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a0f9ab3a1](https://forums.unrealengine.com/u/anonymous_user_a0f9ab3a1)\
**Post date:** [June 20, 2022, 11:26am UTC](https://forums.unrealengine.com/t/ue4-application-crashes-some-times-with-critical-error-sigsegv12/581273/2 "2022-06-20T11:26:09Z")

</div>

I have a similar issue here, see my screenshot.

 ![wecom-temp-35ac03b75bce7c637600d85a5edb4c1e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/3/e038fcdb3e22307803e3c1b47286ad15580c1b13.jpeg)

My colleagues imported plugins for pixel streaming, after the game launched in Linux for several minutes, it just crashed.
