UE4 and Haskell

I would really love the ability to write game code in Haskell. Blueprint is already a pipey filtery chainy typey programming model, so Haskell feels like it would be a natural compliment.

Am I out of my mind? I know that GHC can compile with GCC, so I suspect kinda sorta that it could work embedded inside UE4 process space. If anyone can point me in the right direction, that would rock.