UE4 always crashing no matter the version

no matter what version of UE i use it is always crashing, i have installed, uninstalled and reinstalled, deleted files and projects and still nothing this is the report i get. can someone tell me what this is please?

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Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 288]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441
with error E_INVALIDARG,
Size=856x372x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:276]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:443]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:702]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1021]
UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2017]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:2985]
UE4Editor_Renderer!RHICreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3624]
UE4Editor_Renderer!RHICreateTargetableShaderResource2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\public\rhiutilities.h:459]
UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:325]
UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:1050]
UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:45]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:687]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:219]
UE4Editor_Renderer!FPostProcessing::Process() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1964]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1260]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1728]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::21’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:954]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:701]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]

Hi FireAcid,

I’d like to get more information regarding your system. To do this open your windows command prompt and enter dxdiag.

When the window appears save all information and attach the generated file in this post.

,

I saw that you briefly posted your Dxdiag, it looks like your system doesn’t meet our recommended specs: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

We also suggest if you plan to use an integrated graphics card that you have more that 8GB of ram to compensate for the lack of VRAM.

If you plan to upgrade we have build suggestions in the page I linked. I apologize but we can’t predict how machines below the recommended specs will handle the engine.

Cheers,

Ed