no matter what version of UE i use it is always crashing, i have installed, uninstalled and reinstalled, deleted files and projects and still nothing this is the report i get. can someone tell me what this is please?
LoginId:5c3c15784f32e1da446479b6d3361a6c
EpicAccountId:d547f16f8dd74275913fece758afc2b4
Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 288]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441
with error E_INVALIDARG,
Size=856x372x1 Format=(0x0000002C), NumMips=1, Flags=D3D11_BIND_DEPTH_STENCIL D3D11_BIND_SHADER_RESOURCE
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:276]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:443]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:702]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1021]
UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2017]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:2985]
UE4Editor_Renderer!RHICreateTexture2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3624]
UE4Editor_Renderer!RHICreateTargetableShaderResource2D() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rhi\public\rhiutilities.h:459]
UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:325]
UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:1050]
UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:45]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:687]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:219]
UE4Editor_Renderer!FPostProcessing::Process() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1964]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1260]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1728]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
21’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:883]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:954]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:701]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:325]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:459]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]