UE4.9.1 does not recognise Rift with 0.6.0.1, and has game breaking performance with 0.7.0.0

Hey Sam,

I appreciate the suggestion, but how would this contribute to debugging?

I may have misunderstood your post, but the issue is a performance drop compared to a previous engine version with all the same project settings. Obviously creating a blank project with the quality of post processing, reflections, ambient occlusion, bloom at 0 would make performance good in VR, but what would it prove?

I can also achieve performance gains similar to my 4.8.3 and 4.9.0 projects in 4.9.1 by turning off reflections, and turning down screen percentage, but that’s obviously not a solution to anything.