Greetings!
I’m experiencing a problem with black screen on android devices. Tappy chicken launches perfectly fine, but when i try to package (cook by-the-book) and launch my own project (contains c++), i’m getting only black screen without any obvious errors in the logs. If i use cooking on-the-fly, i’m receiving “failed to open descriptor file” error on my phone.
Right now i’m trying to launch on Motorola razr xt 890. Also have tried on nexus devices, samsung galaxy and nvidia shield tablet with the same result. I’m using binary unreal version 4.82.
I’ve tried to change texture compression settings, switched on/off mobile hdr, delete from project all old sprites and textures (like it was adviced in other “black-screen” questions) and remove user widgets from level - nothing helps.
Also windows build works perfectly, if it matters.
I’m attaching logs: phone game log, ue launcher log.
I would appreciate any kind of help!
Thanks!
It seems, like i’ve found solution, not the best, but working one.
I’ve created completely new empty project and copy-pasted each class and uasset in it. It took hell lot of time, but helped.
I wonder if it’s UE bug, if project is created in early UE4 versions?