UE4.8 Multiplayer Shootout Project MainMenu Don't show

Issue was still present on 4.16.3 however I’ve found a fix.

I was able to narrow issue down to the OpenLevel > MainMenu. Something about BeginPlay method in Level Blueprint was derailing flow of execution.

After simplifying Blueprints it works:
It only requires minor modification to the InGameMenu, MainMenu - LevelBlueprint and MyGameInstance

only caveat to this solution is that you have to make assumption that you will always show Main Menu when you load MainMenu level… which to me makes sense.