Detailed description of the issue: Project can’t be opened anymore. Launch it out of the Unreal Editor Launcher and it crashes: Exception was "SIGSEGV: invalid attempt to access memory at address 0x76d"
Repro Steps
Create new Project (Blueprint-Empty)
add new Actor-Class
open Xcode (6.1)
compile in Xcode
Game works fine
its possible to close and open the project again.
Added some Code (only OnScreenDebugMessage)
Compile inside Editor → works fine, message is visible when i start the game
but when i close the project, i can’t open it anymore it always crashes.
System Specs: MacBookPro (15’’ late 2011), i7 2.5GHz, 8GB Ram, AMD Radeon HD 6770m, OSX Yosemite 10.10, Xcode 6.1
I’m not sure if its the same problem… i don’t think so its an graphics issue.
I can launch the editor without problem, the problem comes after a while when I compile some code. after that i cant open the project anymore, the editor is not the problem but the project.
Can you provide information about the Actor class you are creating as well as a screenshot of the blueprint. Also could you provide the .h and .cpp files associated with the project?
Okay i found the problem… was in the end my fault.
I had some GEngine-code in the actor-constructor and didn’t check if its valid…
(which is both very wrong :D).
Found it out when i started the debug-editor out of Xcode.