Ue4.4.3 and ue4.6.1 are crashing with applied substances

i import the sbsar into the content browser.

what do you mean:

  • should i break down my 4k-base-textures in lower quality?
  • or should i better go down with the texture size to maybe 1k?
    (i thought, this adjusting from an 4k-texture down to 128 / realtive to parent is one of the major strengths of substances?)