UE4 4.18 - Android Streaming MediaPlayer clearing GL error: 0x500

The MyMediaPlayer_Video is the texture created per the instructions at - Play a Video Stream | Unreal Engine Documentation

The video plays on Windows but not on Android in 4.18.

Are you sure you tested your answer on Android?

A lot of the original post was just about testing different ways to set the texture to avoid the error without success.