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UE4 4.10 Packaging problems.

Hello Unreal Engine Forums. I’m having problems packaging my project (Windows64) and I’m getting an unknown error. Here’s the output log from the editor.Thanks in advance for anyone who helps me.

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LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(489791707) SRandInit(489791709).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
LogStats: Stats thread started at 0.073248
LogInit: Version: 4.10.2-2818068+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Jan 6 2016 17:36:42
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: AGLOWGLINT11
LogInit: User: ShrekIsDrek
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =3.703916 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 57.24 MB used, 57.24 MB peak
LogMemory: Process Virtual Memory: 59.78 MB used, 59.78 MB peak
LogMemory: Physical Memory: 3709.00 MB used, 8090.14 MB total
LogMemory: Virtual Memory: 351.45 MB used, 8388608.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 650 (Feature Level 11_0)
LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (…/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Intermediate/Shaders/WorkingDirectory/1356/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/SHREKI~1/AppData/Local/Temp/UnrealShaderWorkingDir/D7BBA2714E7BD3A1413AE58E11D18B6E/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.43s 45MB C:/Users/ShrekIsDrek/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/ShrekIsDrek/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/ShrekIsDrek/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 28802 objects as part of root set at end of initial load.
LogUObjectAllocator: 6129768 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogHMD: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogHMD: SteamVR failed to initialize. Err: 101
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Headphones (4- High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.05s 45MB C:/Users/ShrekIsDrek/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.2-2818068+++depot+UE4-Releases+4.10
LogAnalytics: [UEEditor.Rocket.Release] SetUserId 5c90f78643fc90cb2f9e3a923001c4e9|2f590a457b34489997b4df1566138f39|886566b6-f906-4fac-b936-fcf6518cc28b
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory ‘C:/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/’ took 0.06s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Maps/AG_Outside.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000023A32AC0
LogLinker:Warning: CreateExport: Failed to load Parent for Function /Game/MixamoAnimPack/Mixamo_Zoe/Mixamo_Zoe.Mixamo_Zoe_C:UserConstructionScript; removing parent information, but keeping function
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtle_01/BogMyrtle_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtle_01/BogMyrtle_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtle_01/BogMyrtle_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtle_01/BogMyrtle_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtle_01/BogMyrtle_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtle_01/BogMyrtle_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtle_01/BogMyrtle_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtle_01/BogMyrtle_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_01/BogMyrtleBush_01 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/BogMyrtleBush_02/BogMyrtleBush_02 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/Ferns/SM_Fern_02.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/Ferns/SM_Fern_02 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst’
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst’ while loading …/…/…/…/…/…/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Environment/Plants/Ferns/SM_Fern_02.uasset.
LoadErrors:Error: Error /Game/Environment/Plants/Ferns/SM_Fern_02 : Can’t find file for asset. /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_01
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_01
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard.MI_BogMyrtleBush_01_Billboard Referenced by BogMyrtleBush_01
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/MI_BogMyrtleBush_01_Billboard.MI_BogMyrtleBush_01_Billboard Referenced by BogMyrtleBush_01
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtle_01
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtle_01
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat.BogMyrtle_01_Billboard_Mat Referenced by BogMyrtle_01
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat.BogMyrtle_01_Billboard_Mat Referenced by BogMyrtle_01
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.M_Fern_01_Inst Referenced by SM_Fern_02
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.M_Fern_01_Inst Referenced by SM_Fern_02
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard.MI_BogMyrtleBush_02_Billboard Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard.MI_BogMyrtleBush_02_Billboard Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_02
LogLinker:Warning: Can’t find file for asset ‘/Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat’ while loading NULL.
LoadErrors: Info Failed to load /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat Referenced by BogMyrtleBush_02
LogAIModule: Creating AISystem for world AG_Outside
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 78.308ms to complete.
LogFileHelpers: Loading map ‘AG_Outside’ took 6.628
LogCollectionManager: Loaded 0 collections in 0.001866 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Developers/ShrekIsDrek/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0104 seconds. Added 1908 classes and 344 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0004 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 37.49 seconds (BP compile: 0.41 seconds)
LogOcInput: Can’t find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0
LogContentStreaming: Texture pool size now 400 MB
Cmd: UpdateLandscapeEditorData -warnings
LogRenderer: Reallocating scene render targets to support 128x128 (Frame:1).
LogAssetRegistry: Asset discovery search completed in 16.5195 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects)
LogRenderer: Reallocating scene render targets to support 700x588 (Frame:2).
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/ShrekIsDrek/Documents/Unreal Projects/Ant_Game_Demo/Ant_Game_Demo.uproject -cook -stage -archive -archivedirectory=C:/Users/ShrekIsDrek/Desktop/Ant-SimUE4 Alpha Demonstration Build -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/ShrekIsDrek/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Ant_Game_Demo.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\ShrekIsDrek\Desktop\Ant-SimUE4 Alpha Demonstration Build
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=Ant_Game_Demo
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Binaries\Win64\Ant_Game_Demo.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Binaries\Win64\Ant_Game_Demo.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\ShrekIsDrek\Documents\Unreal Projects\Ant_Game_Demo\Ant_Game_Demo.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Ant_Game_Demo
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationUtils.Automation: You are attempting to compile on a machine that does not have a supported compiler!
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

===