# UE4.27 Audio Sync in Level Sequence

**URL:** <https://forums.unrealengine.com/t/ue4-27-audio-sync-in-level-sequence/807930>\
**Category:** Cinematics & Media\
**Tags:** syncing, unreal-engine, question\
**Created:** [March 23, 2023, 11:00am UTC](https://forums.unrealengine.com/t/ue4-27-audio-sync-in-level-sequence/807930 "2023-03-23T11:00:18Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![papalagi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@papalagi](https://forums.unrealengine.com/u/papalagi)\
**Post date:** [March 23, 2023, 11:00am UTC](https://forums.unrealengine.com/t/ue4-27-audio-sync-in-level-sequence/807930/1 "2023-03-23T11:00:18Z")

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Hi everybody,

I know the question has been asked in the past, but with no exhaustive answers.

I have a few Level Sequences, in wich an h.265 video is fired together with one Audio Cue with the speech.

In Editor A/V are perfectly in sync, the problem starts when building for Android and experiencing the app on Oculus Quest 2: video is slightly delayed and the lip sync is completely lost.

I found it incomprehensible that such a tool as UE4 doesn’t have a mean to obtain rock solid sync between Audio and Video streams.

Any new idea on the topic?

Thnks in advance

 ![SC01_AV](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/4/0d4af60362f46c9c8431df1b1701397a6f497cc6.jpeg)
