# UE4.27.1 Unsupported Google Play Billing Version

**URL:** <https://forums.unrealengine.com/t/ue4-27-1-unsupported-google-play-billing-version/491541>\
**Category:** Mobile\
**Tags:** billing, unreal-engine, Android, question\
**Created:** [December 2, 2021, 12:26pm UTC](https://forums.unrealengine.com/t/ue4-27-1-unsupported-google-play-billing-version/491541 "2021-12-02T12:26:49Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![crtaab](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/crtaab/32/88712_2.png) [@crtaab](https://forums.unrealengine.com/u/crtaab)\
**Post date:** [December 2, 2021, 12:26pm UTC](https://forums.unrealengine.com/t/ue4-27-1-unsupported-google-play-billing-version/491541/1 "2021-12-02T12:26:49Z")

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I have a problem with packaging Unreal project for android and publishing on Google Play Store. When uploading it shows an error: We’ve detected this app uses an unsupported version Play billing. Please upgrade to Billing Library version 3 or newer to publish this app.

I have project configured for Google Play Billing. And in file in engine/plugins/Online the version is set to 3.0.0. I also tried different versions but with no success. Every answer i found was pointing to this file and at this point nothing seems to work.

If anybody faced a similiar issue and knows the answer i would be extremly thankful.

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**Author:** ![NikPik666](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NikPik666](https://forums.unrealengine.com/u/NikPik666)\
**Post date:** [February 10, 2022, 3:39pm UTC](https://forums.unrealengine.com/t/ue4-27-1-unsupported-google-play-billing-version/491541/2 "2022-02-10T15:39:53Z")

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Check that your project has this in Config\Android\AndroidEngine.ini:

[OnlineSubsystem]  
DefaultPlatformService=GooglePlay

[OnlineSubsystemGooglePlay.Store]  
bSupportsInAppPurchasing=True  
bUseStoreV2=True  
bUseGooglePlayBillingApiV2=True

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**Author:** ![RealAero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/realaero/32/716140_2.png) [@RealAero](https://forums.unrealengine.com/u/RealAero)\
**Post date:** [February 19, 2022, 9:19pm UTC](https://forums.unrealengine.com/t/ue4-27-1-unsupported-google-play-billing-version/491541/3 "2022-02-19T21:19:55Z")

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Download this plugin, add it to your project, and enable it in it’s settings under Plugins in Project Settings. You don’t have to use it or do anything with it. It just includes the library. Can confirm this will pass the Google Play store check.

> **[Android Play Billing in Code Plugins - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/android-play-billing)**
>
> Android Play Billing plugin for Unreal Engine provides billing methods for buying consumable, non-consumable products and subscriptions.

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**Author:** ![anonymous\_user\_6a2fb347](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6a2fb347](https://forums.unrealengine.com/u/anonymous_user_6a2fb347)\
**Post date:** [September 4, 2022, 1:58pm UTC](https://forums.unrealengine.com/t/ue4-27-1-unsupported-google-play-billing-version/491541/4 "2022-09-04T13:58:30Z")

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Problem fixed here : [We've detected this app uses an unsupported version of Play billing. Please upgrade Billing Library - YouTube](https://youtu.be/SBXEgAZDnFM)
