Still wondering about this.
To be clear, my process to test has been:
- Turn on hand tracking in Quest
- Enable Link
- Open Handsample.uproject in UE4.25 Oculus Quest build
- Launch VR preview
Hand tracking is non-responsive.
Am I missing something?
Still wondering about this.
To be clear, my process to test has been:
Hand tracking is non-responsive.
Am I missing something?