If you all are still having problems (those of you with no text renders in your project), you can narrow down the material instances used in your project by selecting a content folder and having the Material Instance && Used in Any Level filters applied. Specifically, it’s good to do this on the Engine Content Folder (you’ll need to enable visibility in the content browser view options, if you don’t have it). If that isn’t your issue, run those same filters with the root content folder selected to narrow down the problem material. Somehow it must be an non-default shader type, such as the one used for the DefaultTextMaterialOpaque.