UE4.25 Audio Engine Bugs - Update from 4.22 - need help!

What model phone are you testing your game on? I am concluding phones that don’t run iOS 13 aren’t priority enough to spend much time on with issues like this. Understandable but would be nice to know so I don’t waste my time trying to weed out a bug that exists on blank projects. I like to build apps on the lowest phone model the engine prioritizes. I am guessing that is iPhone 7 (since that runs iOS 13)???

Starting audio from level bp still gives audio underrun errors on blank project (iPhone 6).

Thanks