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UE4.22 RemoteRole not updated in server

Hi!

I wonder if this is a bug or if I’m messing something. This is my configuration: Client and Dedicated Server. If from server I posses a pawn and print Role and RemoteRole I get,

  • In Server: Role=Authority, RemoteRole=AutonomousProxy
  • In Client: Role=AutonomousProxy, RemoteRole=Authority

Then from the server I unposses the pawn and I Get,

  • In Server: Role=Authority, RemoteRole=AutonomousProxy
  • In Client: Role=SimulatedProxy, RemoteRole=Authority

So in server the remote role is not updated but it is in the client. I’m I missing something? This is my code for posses and unposses the pawn:

UCLASS()
class ATestPawn
{

UFUNCTION(Reliable, NetMulticast)
void Board(ATestPawn* NewPawn);

     UFUNCTION(Reliable, NetMulticast)
     void UnBoard(ATestPawn* NewPawn);
     ...

};

void ATestPawn::Board_Implementation(ATestPawn* NewPawn)
{
if (HasAuthority())
{
GetController()->Possess(NewPawn);
}

}

void ATestPawn::UnBoard_Implementation(ATestPawn* NewPawn)
{
if (HasAuthority())
{
GetController()->Possess(NewPawn);
}

}