I’m trying to learn blueprint in UE4 and I’ve been using the blueprint tutorials that Epic have provided. I’ve run into a problem where, as I understand it, “toggle visibility” is no longer an option leaving me very lost for what to do. I’d really appreciate some advice on how to turn a light on/off in blueprint in 4.2 - is it simply that I need to add one different component that does the same job as “toggle visibility”? Or has the entire process changed eg. I no longer disable visibility in render settings to turn it on/off.
I can’t find any word from Unreal if they will update the videos or annotate the clips on YouTube but it’d really hep since a few things now seem to be different in 4.2