(UE4-2.7) Issue with "Get Player Character" using VR Pawn

Ive been following some tutorials where it calls for an ai to “Get player character” in blueprints. In this example Im trying to get an to npc to follow me around. But when I run my VR preview my npc doesnt move. They can already roam around my map so its not an issue of navmesh or anything like that.

My player character uses The VRPawn, class motioncontrollerpawn_C. Im a pretty big noob with blueprints so using tutorials based off 3rd person templates on my vr game causes a lot of issues. This is the tutorial i was following. Unreal Engine 4 Tutorial How To Create Your First AI NPC CHARACTER | Part 2 - YouTube