# UE4.13 Crash on Lighting Build

**URL:** <https://forums.unrealengine.com/t/ue4-13-crash-on-lighting-build/374923>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [October 31, 2016, 2:06am UTC](https://forums.unrealengine.com/t/ue4-13-crash-on-lighting-build/374923 "2016-10-31T02:06:44Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [October 31, 2016, 2:42pm UTC](https://forums.unrealengine.com/t/ue4-13-crash-on-lighting-build/374923/3 "2016-10-31T14:42:49Z")

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Hi,

When this type of crash happens there is typically something in Windows that prevents the program from being able to run properly that needs to be resolved within Windows. This is not always a specific problem which can be make it difficult to reproduce on our end.

With that being said, you can follow the instructions I’ve written up in this Wiki to find the Error that is causing the crash within Windows.

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>
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Things I’ll need:

- Full Project Log (Your Project \> Saved \> Logs)
- Saved Log from Windows Event Viewer with the full error. Please do not post this as a screenshot. Just the saved file.
- Your DxDiag for this machine.
- Also, is this only happening in your project or does it happen with a new blank project with a default level?

Thank you!

-Tim

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_[View the full topic](https://forums.unrealengine.com/t/ue4-13-crash-on-lighting-build/374923)._
